Top Ten Games with Potential

Game Title:Top Ten Games with Potential
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Potential is a funny word, and compiling a list of ten games that I feel currently have the most potential was a more difficult task than I first anticipated. First, I tried to come up with a list of games that simply have the most potential in a general sense. The problem is, you can’t do that. Potential, and how much a game has, is a subjective thing so I chose to present the ten games that I personally feel have the most potential. That’s why you’ll undoubtedly notice that I’ve left something off that you feel should be on there certainly before at least one of the games that I chose. I mean, just off the top of my head, I know that there are arguments to be made for: Jumpgate Evolution, Mortal Online, Champions Online and others. If you feel passionately that one of these, or another game should have been on my list, feel free to take some time not just to tell me that I’m an idiot, but to tell me why.

Remember, potential isn’t a measure of what a game is, it’s a measure of what a game could be.

10- Stargate Worlds

I’m going to start this entry by saying that I am a big fan of the Stargate franchise. Those characters in that universe entertained me for over ten years, and the idea of being able to go virtually into that same universe and have my own adventures made my socks roll up and down.

I have not, however, been living under a rock. I am well aware of the trouble that the game is in. I fully realize that there is a rather severe deadline looming and that the game will, in all likelihood, die before we have a chance to know it. I don’t know if this fate was accidental, circumstantial, or the result of an incompetent foul-up or twenty and in the end, it doesn’t really matter. It still cheeses me off.

It wasn’t just the Stargate franchise that filled this game with potential, there were also some neat features I would have liked to see: The game’s combat that made proper use of tactics and cover, the mini-game system that gave non-combatants something interesting to do, the advanced AI that was clearly at work, The Archaeologist role… There was lots to look forward to here.

So, in the event that any potential investors are reading, or that anyone might be reading from MGM, I will say this: Players are ready for a Stargate MMO. There were a lot of good ideas here and while certain factors conspired against it this time, this project, in some form or another, is worth continuing and I strongly urge you to find a way to make that happen.

9 – APB

The folks at Realtime Worlds, the company that put out the sandbox style single player Crackdown, are taking their kick at the MMORPG can with All Points Bulletin, more commonly referred to as APB.

I have to be honest, when I first heard about this game, I really didn’t see the appeal. It looked to me like it was going to be just another GTA-looking game with a slightly more advanced multiplayer mode. As the game has moved through development, I’m happy to report that it looks like more than that.

I am a big fan of the proposed cops and robbers style of RvR (but we can’t call it that because SOMEONE thought it would be fun to copyright the term… jerks), where bad guys commit crimes, and they are matched up with good guys whose job it is to track them down. This, in my opinion, is the next logical evolution of the GTA / Crackdown / Saint’s Row style of games. Give people what they really want: the ability to put the hurt on other players with the full support of design and story not just something knocked off at the last minute that tries hard to use single player design and tools in a multiplayer world.

Also, from what I’ve heard about the game’s character customization, this should appeal to even the clothes horses among us.

8 – The Secret World

Funcom’s follow-up to Age of Conan is coming in the form of the shadow-world-behind-our-own-world, Buffy the Vampire Slayer meets Call of Cthulhu game known as The Secret World.

Now, I know right from the get-go that there is a contingent of people out there who are going to say “I’m not going to touch this game as long as Funcom is attached.” It’s the same group of people that made those clever Failcom logos and t-shirts after the Age of Conan launch. To you folks I say, ok, cool. You’re welcome to your opinion and I support voting with your dollars. Fight the good fight. To the rest of us, I think we’re looking at a game that might turn some heads.

As of right now, there isn’t a lot of detail available, but what I do know, I like. I like, for example, the fact that this game is being made without the restriction of classes or levels. It’s a risky proposition, but the setting is right for it. Classes make logical sense in high fantasy, but not so much on the streets of Manhattan.

I think, for me at least, it’s the setting itself that I see potential in. The world and basic premise have been a long time in begging for an MMO incarnation and if (and it’s a big if) this is handled correctly, Funcom could be looking at a game that could hold player attention (and subscriptions) over the long term.

7 – EVE Online

I know that right now some of you are sitting at home saying, “Jon, you silly man, EVE Online isn’t an upcoming game. Some guys from Iceland launched it like six years ago.” To those of you out there I say first, watch your language, and second, just because a game is older doesn’t mean it can’t have potential.

Yes, this is going to be the only launched game that makes my list. It isn’t that other launched games don’t have potential. That’s the beauty of MMOs, there’s potential everywhere. The thing is that EVE Online simply drips the stuff. If EVE Online were a sponge that wiped up potential, you’d have to ring it out a few times before you used it again… Or maybe even replace it with some kind of Sham-Wow of potential. Let me explain why:

Three words spring immediately to mind: Walking in Stations. For years now CCP’s developers have been teasing us with this little tidbit that, when launched, will change the face of a game that until now has kept its players inside of their ships. If done correctly, it’s going to be a little bit like adding another whole game over top of the one that currently exists.

“Sure,” you’d say to me next, “that’s a bit of potential, but dripping? That might be a bit of hyperbole.” I would of course answer first by complimenting you on your vocabulary use and second by telling you that the devs have hinted at other exciting aspects that could be added to the game including, but not limited to, the idea of planetary exploration. See? Potential… loads of it.

6 – World of Darkness

I honestly tossed around the idea of whether or not this game should make the list. After all, not only is there very little known about the upcoming World of Darkness MMO, but I’m not even sure what the timetable for it might be. Then I thought about the fact that it’s an MMO based on what is arguably the second most famous pen and paper RPG franchise of all time.

When CCP and White Wolf merged back in November of 2006, the MMO world got excited about the fact that White Wolf’s universe would be moving into the online commuity. There’s lots to like about a franchise that deals with some of the most classic ideas of the horror genre and it’s no wonder that people got excited. It isn’t, however, the setting or the IP that raises the game’s potential in my eyes. In my opinion, it’s the company behind it and the circumstances that surround that game that fill it with potential.

CCP is well known for taking the idea of sandbox MMOs very seriously given the nature of its only other MMO release, EVE Online. One has to assume that if they are going to invest time and resources into a second MMO that they wouldn’t deviate too significantly from the formula that made them a success and the idea of a new sandbox game steeped in the lore of the World of Darkness should be enough to get anyone excited.

5 – Fallen Earth

Icarus Studios has been around for a while, touting an MMO that takes place in the aftermath of a plague that wipes out much of the world’s population.

The game itself makes the list of games with potential partially because of the setting. A post-apocalyptic MMO is full of possibilities, giving players the opportunity to eek out an existence is a universe that really couldn’t be much further removed from the fantasy realm of elves and dwarves. Then, of course, there are the features.

Fallen Earth promises to show us a game that takes a new approach to classes where players don’t have to commit right from the beginning, having a chance to interact with the world before making a concrete decision. That doesn’t rock your world? Doesn’t give you tingles of joy? Well maybe you’re one of the many MMO fans who feel that crafting systems have gotten the shaft in recent years. Maybe you’re one of those people who have been hoping for a game that would give it an important role rather than making it a half-forgotten sideshow as others have done. Whatever the case may be, Fallen Earth promises to deliver meaningful crafting.

These features, along with a few others, make Fallen Earth another of my MMOs with great potential.

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4 – Global Agenda

When the MMORPG.com staff went down to attend E3 this year, we gave our Editor’s choice award to Global Agenda and the folks from Hi-Rez Studios. With launch eeking ever closer, this sci-fi MMO has grabbed my attention in a number of ways and has more than enough interesting aspects to score highly on my potential-o-meter.

When Dana Massey got a hands-on at E3, he came back to work talking about two aspects of the game specifically: The first were jetpacks. Global Agenda will allow players the use of jetpacks as a travel and combat mechanism, but the catch is that players won’t be able to use their guns while using their packs. The second revolved around the way that the game presented melee combat in its FPS skin, a feat that isn’t easy to pull off. Still, while those aspects are pretty interesting and will certainly add something new and interesting to the game, but that wasn’t what really grabbed my attention in terms of potential. For me, the real potential is in the genre.

I have said for a long time that there is a great deal of potential in marrying the MMORPGs with the FPS genre. Show me a game that promises all of the depth of story, character and environment of an MMORPG combined with the fast paced action and overall skill requirements of an FPS, and I’ll show you a game with the potential to do something special.

3 – Aion

I know that there are going to be people out there who feel like I placed Aion too low on my list. After all, it is the game that some have been touting as the long awaited competitor for WoW. There will also be those of you out there who feel like I placed Aion too high on my list with thoughts that it doesn’t really offer anything new to the genre. For my part, I think I’ve placed it perfectly partially because of the controversy that seems to be surrounding it at the moment. It seems that the closer an MMO gets to launch, the more polarized the audience becomes.

I say that Aion is full of potential for a number of reasons. The first is its approach to race in a fantasy setting MMO. Looking to the principle that players want some degree of uniformity to their races, but want aesthetic difference, the team has compiled an incredibly detailed character creator that will allow players to create an elf or a dwarf or really almost anything else if they so choose. It’s actually an interesting way of stripping away the veneer of statistical racial difference in high fantasy games.

That brings me to the idea of flight. Personally, I like the way it’s being handled with this game. By making flight a limited ability, the developers are able to take full advantage of extraordinary combat potential while at the same time controlling the distances that players move. PvP is also an interesting aspect of this game and, if done properly, could really go a long way toward capturing a niche crowd that hasn’t been impressed with recent offerings in that direction. The real potential in this one though is that it has so many people fired up. When that happens, games tend to have a successful launch in terms of immediate numbers. If, and I stress if, Aion is able to impress the many people who will undoubtedly pick it up in the early days it may just live up to expectations.

2 – Star Trek Online

I started this list off by saying that I’m a big fan of the Stargate franchise. Well, being a bigger nerd than anyone rightfully should be, I’m an even bigger fan of the Star Trek franchise. Not that I’m alone in this. Alongside Star Wars, Trek is probably the most recognizable sci-fi franchise on the planet. To say that there are a lot of people anxiously waiting to be able to jump in and actually experience their favourite universe is an understatement.

When Cryptic announced that they had secured the project after the collapse of Perpetual Entertainment, all eyes and expectations turned to them because everyone, whether or not they are a fan of Star Trek, sees the potential that lies in this particular IP. The unfortunate truth for Cryptic is that in order to make a game, design decisions need to be made that aren’t always going to be popular with the game’s entire would-be audience. Still, they have forged ahead, and will bring us a game that includes two factions: Federation and Klingon, NPC crews, customizable ships, alien race creators, an ever expanding universe and more. Each of these decision, popular with some, unpopular with others, are yet to be seen. They all have the potential to come together to make a great Star Trek game. Will they live up to the potential? Only time will tell.

1 – Star Wars: The Old Republic

The Old Republic started out as the worst kept secret in the business and when someone finally admitted that Bioware was indeed working on an MMO based on the successful Knights of the Old Republic franchise, there was much rejoicing. As time has gone on, and details are slowly (like glacially slowly) coming to light about the game, more and more people are beginning to express their doubts.

One of the biggest complaints that I have heard about this game is actually something that I would classify as the aspect that carries the most potential, and makes TOR my number one most anticipated game: A focus on story and character.

The complaints are pretty easy to see: if there is a focus on individual character and individual story in a persistent world, how will a community be fostered? How will the game be anything but a single player game with lots of other people running around? How will the game retain players over the long term rather than a single play to max level and then an end? The list could literally go on for pages, but here’s the cool thing: No one right now outside of Bioware actually knows what the answers to those questions are. It is possible that, now stay with me, a company that has the experience and reputation of Bioware might actually have thought of these questions as well and found ways to address them. There is so much potential in the idea that a company may have found a way to actually present an MMO where individual decisions matter and a story, not a constant desire to level drives players through the game that there really wasn’t much choice but to say that Star Wars: The Old Republic has the most potential right now of any game currently in development.

Of course, there’s an almost equal chance that the naysayers are right and that no answers to these issues have been found. That’s really the beauty of potential. No one knows if it will be lived up to or not until they can see it with their own eyes.

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