GodsWar Online

Game Title:GodsWar Online
Developer: Fee :
Status: Date:
Views: Genre:
Rating:
Official Site:  Play Now

GodsWar Online is a 2D fantasy MMORPG based loosely on Greek Mythology. Players start their adventures either in Sparta or Athens than fight their way across the Greek isles. GodsWar Online boosts simple gameplay, a fast experience rate and a built in bot that automates gameplay.

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Publisher: IGG
Playerbase: Low
Graphics: Low Quality
Type: MMORPG
EXP Rate: High
PvP: Faction based
Filesize: 143 MB

Pros: +Simple controls & gameplay. +Small file size, fast download speed. +Original theme. +Plenty of quests. +Auto walk feature.

Cons: -Poor graphics and monster designs. -Dull combat due to automated bot program. -Paying players receive large advantages.

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Full Review

GodsWar Online Review

By Erhan Altay

After an extended testing period, GodsWar Online finally entered open beta on April of 2009. Published by the China based gaming portal IGG, GodsWar Online takes place in a mythological version of ancient Greece. While GodsWar is a relatively new game, it has very basic graphics and a traditional gameplay style that makes it look and feel like a much older game. If you’re looking for an easy game that even manages to play itself, read on.

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This is SPARTA!

There are currently two live servers but players can only have a single character on each. There is no race selection but players can chose between the two major city-states of ancient Greece: Athenes and Sparta. There are a total of four classes that are shared between both cities: Warrior, Champion, Priest, Mage. Appearance customization isn’t very in-depth and involves choosing a gender, between 8 hair styles, 5 hair colors, and 5 face styles. The character models themselves don’t look very impressive but their clothing does manage to give them a Hellenic style. There’s also a space to enter a referrer’s ‘buzz code’ which consists of seven numbers but I don’t see many people bothering to do this.

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Welcome to Athenes

Regardless of which city you chose to start in, the first few quests will involve walking around town and talking to several NPCS. These talking quests are common in many games but are made slightly more inconvenient in GodsWar Online since quest NPCs are not marked on the map. Coordinates are provided to quest locations but is a red marker on the mini map too much to ask? As newbies complete these initial quests, they’ll notice that the game has a high experience rate; I got to level 3 before receiving my first kill quest. From my experience, leveling up alone doesn’t reward any stat or skill points, instead there is a small green bar below the hp/mp bars titled the expertise bar. Every time this bar fills, you’re rewarded with a talent point to distribute on the talent tree. Most talents have a max rank of 40 and there quite a few of them which leads me to believe that the max number of talent points is extremely high.

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See the Sights

Movement and combat in GodsWar are very simple; click to move with the mouse and left click on monsters to attack. Sadly, you cannot tilt the camera at all though you can zoom in and out with the mouse wheel. a toolbar is provided to assign skills and consumables like potions. The graphics are two dimensional but with some 3d effects. Many developers call this style “2.5? I was generally unimpressed with the graphics, especially with the monster designs. Even into the high 50s levels you’ll be hunting animals such as snakes, spiders, deer and so forth. Throughout my time with GodsWar, I can’t claim to have seen any creatures from actual Greek mythology though there may be some in the higher level dungeons. The game world isn’t tiny but there are relatively few maps and the number of available quests dwindles rapidly towards the end game. One major complaint that dedicated players express is the general lack of end game content though this may be because the game is still very new. But despite its age (or youth) GodsWar Online just doesn’t play like a new game. It is far closer to several older MMORPGs as we shall see below.

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Battle Bots

When I first headed into the suburbs of Athenes, I fought the local wildlife manually with shield and swords equipped, it was not until a helpful menu screen informed that by pressing F12 I could open up the built in official afk botting tool. With this tool, you can set it to automatically attack nearby monsters, heal when your hp falls below 60% and even head back to town to restock on potions when you’re out. It was then that I was reminded of Magic World Online and Chaos Online. Both those games along with WYD Global have built in botting programs that basically play the game for you. An argument can be made that by providing this service it eliminates the most tedious parts of gameplay and since people will bot anyway, why not make it official. But I don’t buy into either of these arguments. PvE is a major component of any MMORPG and the developers should strive to make it enjoyable, not so tedious that they feel compelling to allow you to automate it. Secondly, caving into botters is the wrong approach, they should be dealt with harshly with perma bans.

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What’s The Use?

Most of the translations in this game are acceptable but the quest descriptions and backstory fail to create a real sense of purpose. This isn’t uncommon in free to play games which is why they rely on solid gameplay and a steady sense of character growth but with a game that automates combat, this is difficult to achieve. Faction based PvP between the two city states does play an important role in GodsWar but you’ll need to invest a good deal of cash into the item mall in order to compete. The game does have some more current features such instanced dungeons and a pets (starting at level 10) but is still by no means cut out to be a 2009 release. I must admit that it was pleasing at first to leave GodsWar running in the background and level up as I surfed the web but eventually I asked myself “what’s the use?” and promptly exited out.

Final Verdict: Fair

GodsWar Online adds little to the genre besides a somewhat distinct theme. It is a simple game that seems like a repackaging of older MMORPGs rather than a new 2009 release. An automated combat tool allows players to grind while afk but the game lacks the end game content to make it worth the effort.

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